Wednesday, April 16, 2008

Interface Design: VoiceThread

Information Design:
The primary users of VoiceThread are educators and students.
The amount of information presented on the homepage is a lot, but is presented in a parallel, easy-to-read and follow way. Information is chunked int he center of the screen with visual and verbal clues and headers directing the users.The language used is basic enough that a younger audience may read it and understand. Larger size headings direct users to a specific function and the graphics used are relevant and easily comphrendable. For example, visual cues are shown underneath the heading "Comment" and a different icon is used for each type of commenting that can be used: voice (mic or phone), text, audio file, and webcam. The consistency of the site is on and off. By clicking on a category tab (travel, classroom, etc.) the consistency in graphics, color, and type is well done, but when creating a VoiceThread or viewing your account, the consistency is a little off. It is not clear how to get back to the homepage or how to start creating a thread, you kind of have to play around with different functions in order to find out. The detail about making a VoiceThread and specific rules and regulations or specific functions within creating a thread are not properly detailed anywhere that I can see.

Interactivity:
Orientation is pretty basic in the VoiceThread site. There are essential three main areas you can explore (browse, my voice, and create). You can quickly navigate you way around. Sub-topics are branched to larger topics. For example, when you are browsing the threads you can select "all" "today" "this week" or "this month". The functionality works very well for the most part. The only problem is when you are using the actual voice thread technology, certain problems arise that effect the overall functionality and merit of the site.

On Screen Design:
My first impression of the Voicethread website was that it was designed in an easy understand interface. It wasn't oo flashy or too detailed, just basic, with the amount of information on each page. The interface isn't the most impressive and lacks a little creativity, but it suites the technology it was designed for. The resloution and colors are fine. Three main colors are used: red, white, and gray. The layout is well done. Voicethread used a three colum layout to display and organize information, which maker all the information readable because it is a recognizable structure to users.

Tuesday, April 8, 2008

Class Notes

Web 2.0 Conference next Tues. instead of class
Homework:
1.Blog about conference
2.Interface Design critique assignment.
3.Decide final project topic.
4.Write draft proposal on wiki.

Empathy:
empathy: "putting yourself in ones shoes"
not sympathy...that's pity.
ties in with design. when a designer is designing they must think about the user.
symphony: empathetic people understand the idea of context.
build empathy by volunteering in an area that is unfamiliar to you.
odiogo.com

Play:
games, humor, joyfulness, bringing humor and light-heartiness to business and products.
launchball (comp game premised of sound and engineering stuff)
"play will be to the 21st century what work was to the last 300 years of industrial society-our dominant way of knowing, doing, and creating value."

Meaning:
take spirtuality seriously, be thankful
take the 20-10 test
picture yourself at 90

Orbit Design Flaws

Check out my Voicethread for The Design of Everyday Things, Chapter One: The Psychopathology of Everyday Things.

Design Flaws of Orbit Gum

Tuesday, April 1, 2008

Class Notes: Eugene Lee

CEO 2.0- the first enterprise wiki companysocialtext: campus technology
case study:Boston college
wikis to run his business class. wiki as a mashup to combine all web 2.0 tools.
"its not the tools it's the process it enables."
educators must provide incentives for usage.
incentive in business: competition, he would copy and paste the amount of people making edits for all to see and that gave people an incentive to use the wiki.
carrot: top contributers to wiki (typically by perr vote) receive bonus points.
stick: base-level participation required.
training and development, human resources.
in a corporation they version track ever edit. the company can see everything. anamity is not allowed.
the edit button is a osychological thing. in a corporate world there is the sense of authorship that feels like it should not be messed with.
gardening: in wiki language it means fixing peoples stuff, editing. it happens fast.

adobe-hard for the sales guys to know about products.
instant access to information about it on wiki
dell: after installing wiki, call time was reduced by 20% (thats millions of dollars)
wikis work best:
small groups (les than 150 people)
donated wikis to non-profits.
wikis facilitate diff public and private workspaces.
one trick to get people to edit is they purposefully put errors on the page.
core wiki use:

1.collaborative inteligence(all levels of people in a corp. communicating, great for field sales and marketing teams, comprised of employees and external partners)

2. participatory knowledge- great for tech support and cust. service

3.flexible client collaboration- managing complex projects with geographically disperesed teams, great for extrnets where connecting with partners and suppliers is crucial

4. business social networks- discover the experts and tap the innovations of employees.

socialtext was the first co that talked about web 2.0 patterns and wanted to apply it to enterprises.

company sells on a subscription basis
corporate deployment: they ship you the appliance (software)
training is usually a 2 day thing.
customers are: media company, law firms, fortune 10 company, innovation center inside a health care company.


Brian's Presentation: Snapz Pro Z
one month trial for free. to buy it $200 (camptasia) $70 Snapz Pro Z

About Snapz Pro X
A quantum leap in video capture technology, adroitly capturing full motion video of anything on your screen at a blistering pace, complete with digital audio, and an optional microphone voiceover. Think of it as a digital video camera for your screen. If a picture is worth a thousand words, imagine how priceless a movie would be for getting your point across. Snapz Pro X makes short work of making training videos, producing product demos, creating tutorials, archiving streaming video, and anything else you can think of.

What’s New in this Version
selection: customized to what you want. 3 icons in box, press return and it will copy what you want in the box (apple, shift,3)
movie: hit return and it automatically starts filming him, to stop press comand, shift, 3, save and then view it in your quick time player.

Homeowrk:
read chapter one in everday things, picture assignment

Five Frame Story

Click the link below to check out my five frame story.
Guess the: who, what, why, when, where, how.
Five Frame Story

Group Project: Story

The link below is a power point for chapter five (Story) in A Whole New Mind.
Created by Barry, Brian, and Christina
Chapter Five: Story

Group Project: Video

Group Project:
Connecting the Dots Video