Tuesday, April 8, 2008

Orbit Design Flaws

Check out my Voicethread for The Design of Everyday Things, Chapter One: The Psychopathology of Everyday Things.

Design Flaws of Orbit Gum

Tuesday, April 1, 2008

Class Notes: Eugene Lee

CEO 2.0- the first enterprise wiki companysocialtext: campus technology
case study:Boston college
wikis to run his business class. wiki as a mashup to combine all web 2.0 tools.
"its not the tools it's the process it enables."
educators must provide incentives for usage.
incentive in business: competition, he would copy and paste the amount of people making edits for all to see and that gave people an incentive to use the wiki.
carrot: top contributers to wiki (typically by perr vote) receive bonus points.
stick: base-level participation required.
training and development, human resources.
in a corporation they version track ever edit. the company can see everything. anamity is not allowed.
the edit button is a osychological thing. in a corporate world there is the sense of authorship that feels like it should not be messed with.
gardening: in wiki language it means fixing peoples stuff, editing. it happens fast.

adobe-hard for the sales guys to know about products.
instant access to information about it on wiki
dell: after installing wiki, call time was reduced by 20% (thats millions of dollars)
wikis work best:
small groups (les than 150 people)
donated wikis to non-profits.
wikis facilitate diff public and private workspaces.
one trick to get people to edit is they purposefully put errors on the page.
core wiki use:

1.collaborative inteligence(all levels of people in a corp. communicating, great for field sales and marketing teams, comprised of employees and external partners)

2. participatory knowledge- great for tech support and cust. service

3.flexible client collaboration- managing complex projects with geographically disperesed teams, great for extrnets where connecting with partners and suppliers is crucial

4. business social networks- discover the experts and tap the innovations of employees.

socialtext was the first co that talked about web 2.0 patterns and wanted to apply it to enterprises.

company sells on a subscription basis
corporate deployment: they ship you the appliance (software)
training is usually a 2 day thing.
customers are: media company, law firms, fortune 10 company, innovation center inside a health care company.


Brian's Presentation: Snapz Pro Z
one month trial for free. to buy it $200 (camptasia) $70 Snapz Pro Z

About Snapz Pro X
A quantum leap in video capture technology, adroitly capturing full motion video of anything on your screen at a blistering pace, complete with digital audio, and an optional microphone voiceover. Think of it as a digital video camera for your screen. If a picture is worth a thousand words, imagine how priceless a movie would be for getting your point across. Snapz Pro X makes short work of making training videos, producing product demos, creating tutorials, archiving streaming video, and anything else you can think of.

What’s New in this Version
selection: customized to what you want. 3 icons in box, press return and it will copy what you want in the box (apple, shift,3)
movie: hit return and it automatically starts filming him, to stop press comand, shift, 3, save and then view it in your quick time player.

Homeowrk:
read chapter one in everday things, picture assignment

Five Frame Story

Click the link below to check out my five frame story.
Guess the: who, what, why, when, where, how.
Five Frame Story

Group Project: Story

The link below is a power point for chapter five (Story) in A Whole New Mind.
Created by Barry, Brian, and Christina
Chapter Five: Story

Group Project: Video

Group Project:
Connecting the Dots Video

Tuesday, March 18, 2008

Class Notes for 2/18/08

No class next week: Spring Break!
**catch up on all assignments!!!!**
A Whole New Mind
the new age is a conceptual age. the skills that artists have are more important (visual, creative)
the first three chapters talks about the right and left sides of the brain, global economy, Asia, abundance, automation, manufacturing, cheaper faster-in demand, high concept,high touch.
Project: Chapter Five: Story---past groups have summarized chapter or created some sort of story that relates.

Separate Project: Create a five frame story out of pictures in a sequential order. Use flicker or voicethread.

Presentations:
WiZiQ -- Brings students and teachers together without boundaries. teach and learn live, online, free. find, share, download, upload, powerpoints and PDFs. schedule sessions with students, search for topics, public sessions delivered by subject experts, create own tests, search for tests.
Skype---http://skype.com/
make calls from your computer to anywhere in the world anytime, day, night, morning or weekends. (only skype to skype)
cheap calls to phones and mobile across the world (you can view all rates)
sessions: conduct or participate w/ audio and/or video

Monday, March 10, 2008